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LTAD - a critique
Demands of the game
Profile of players
Functional screening
Resistance training
Speed and agility training
Integrated game conditioning

Introduction to integrated game conditioning



To describe the different options and methods that aim to develop game specific conditioning.


The S&C coach will be able to prescribe and manage a range of integrated conditioning modes of training to advance the specific fitness of players.

Key terms

Repeated sprint ability (RSA):

This is the ability of the player to repeat maximal or near maximal sprint performances. Training for this outcome requires high quality effort and optimum recoveries between efforts.

High-intensity interval training (HIT):

This method of field conditioning emphasises high-intensity anaerobic training. The rest interval between efforts is relatively short and this in addition to the sub-maximal speed attained distinguishes this method of training from RSA.

Small-sided games (SSGs):

This method employs specific game skills, tactics and patterns of movement to develop game specific fitness. Adaptations are influenced by several factors including size of playing area, player number, level of performance, coach encouragement.

Energy systems:

The three energy systems are taxed during play. They are the primary energy system (otherwise known as the ATP-PC system) which fuels immediate and short term-explosive movements. The anaerobic energy system (the lactic system) fuels repeated activities over the short and medium term and the aerobic energy system aids recovery between high-intensity bouts and fuels steady state low intensity exercise.

Maximum oxygen uptake (VO2max):

This is the amount of oxygen that a player can consume. The higher this amount the greater the aerobic capacity or aerobic fitness of the player. Note that well trained endurance athletes have high VO2max levels. Rugby players on the other hand have moderate levels of aerobic fitness (as determined by VO2max) compared to endurance athletes.