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Introduction
LTAD - a critique
Demands of the game
Profile of players
Functional screening
Resistance training
Speed and agility training
Integrated game conditioning
Periodisation
Content
Questions

Speed development - agility, training and testing

Implications of random agility studies

The aforementioned studies support the notion that perception and decision making is a separate element of speed. Further, where ‘open’ skills are involved it would seem that open skill or random training activities are preferable to pattern agility training. While, the literature is still limited in what it can tell us about the usefulness of mini games or conditioning games and unplanned agility activities, it does seem that conditioning games can be excellent at training random agility.

Figure 9. Small-sided or mini games are excellent opportunities for developing random agility.

We can make the case that mini-games and conditioning games challenge perception and decision making abilities in a context of a more ‘open’ sport skill. Thus, while there is limited direct scientific support for using and engaging open skills games to train agility, the evidence from a number of studies does provide indirect support that reactive or random agility may very well be best enhanced through game like activities which require unplanned agility execution.