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LTAD - a critique
Demands of the game
Profile of players
Functional screening
Resistance training
Speed and agility training
Integrated game conditioning

Profiling the players

Power performance

The procedure used to assess vertical jump was as follows. A jump-height-measuring device was used. A minimum of 3 double-foot-stance counter-movement jumps with arm swing were performed until each player achieved his maximum jump height. Vertical jump height was calculated as the difference between maximum standing reach height and the highest point reached during the vertical jump. The typical error of the measurement for the vertical jump test was reported as 1.5cm.

With regards to jumping power the authors reported that the vertical jump height recorded for seven’s players (vertical jump 66 ± 7cm) was similar to, or better than, those of professional 15-a-side players.