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Introduction
LTPD Pathway
Functional Screening
Anatomical Adaptation
Game Demands
Conditioning for Rugby
Periodisation in Rugby
Content
Questions

The demands of the game

The Movement Classification system

Early time-motion studies provided informative analysis of amateur and international match play (McLean, 1992, Docherty et al, 1988). The type of information described included duration of play and time spent in different activities such as:

  • Standing
  • Walking
  • Jogging
  • Running
  • Sprinting
  • Utility play
  • Intense static and dynamic contact activity

In addition, early studies also described the duration of time at work and rest during match play (McLean, 1992).

There is a growing body of time-motion analysis studies within the modern professional game (Roberts et al, 2008, Bloomfield, 2007, Deutsch et al, 2006). Our discussion, however, in this module will seek to emphasise the common activities and metrics of the game at age-grade, amateur and professional levels.

Early time-motion studies were informative, even though they did not provide information on individual player or position workloads. More recently, much needed data describing the physiological demands of play which included individual player work to rest ratios and the frequency of intense physical contact activities such as rucking/mauling, scrummaging and tackling were described and studied (Deutsch et al, 2006, Deutsch et al, 1998). It is worth taking time to describe the findings from these studies as they provide us with an overview of the physical demands of the game.